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Paul Bettner, co-founder of Playful Corp which created the new "Lucky's Tale" game for Oculus Rift, helps an attendee try the Oculus VR Inc. Rift Development Kit 2 (DK2) headset at the 2014 Electronic Entertainment Expo, known as E3, in Los Angeles, California June 11, 2014. There has been a rising interest in virtual reality platforms among publishers and developers, who hope the years-old technology -- which creates a 360-degree view that immerses players in fantasy settings -- can finally become a viable platform to reverse shrinking video game industry revenues and draw a new generation of users. Picture taken June 11. REUTERS/Kevork Djansezian (UNITED STATES - Tags: BUSINESS SCIENCE TECHNOLOGY) Image Credit: REUTERS

The nation’s video game athletes have gathered in Southern California to battle aliens and bad guys for cash and glory.

More than 1,000 eSports players are taking part in the Major League Gaming Championships in Anaheim, which began on Friday and runs through Sunday, the Orange County Register reported.

The contestants don special headphones and face off in soundproof booths in games such as StarCraft II, Call of Duty: Ghosts and Super Smash Bros Melee. Their battle chatter is broadcast live and announcers provide the play-by-play.

They’re playing for $150,000 (Dh550,965) in prize money. Some have practised up to 12 hours a day.

Matthew Fink, 25, of Minneapolis was competing in the StarCraft II open bracket. Born without a spleen, he lost his legs and forearms to infection at an early age.

Because of the amputations, he is slower than some when using the computer mouse and keyboard but said the game’s emphasis on strategy helps even the playing field.

“I’m a very competitive person, but I’ve always felt like I was at some sort of disadvantage at whatever activity I undertook,” Fink told the Register. “StarCraft’ is a game about how fast you are, but only up to a certain point. Eventually it’s no longer about how fast your fingers are but how fast your mind works.”

About 1,500 people were expected to watch the main events at the Anaheim Convention Centre, and more than two million from around the world were expected to watch online via Major League Gaming’s free streaming site, MLG.tv.

“Our audience is 16-to 34-year-old guys tuning in from 175 countries on average, and what’s fascinating is that they are watching for two to three hours at a time,” league spokeswoman Katie Goldberg said.